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Supermanagersbeach.png

When you unlock the Mainland, you also unlock the
Super Managers beach right next door.


Here you can spend the Gems you have earned
in the Mainland Mines, you can:

  • "Hire" Super Managers using Green Gems.
  • "Level Up" their main abilities using Blue Gems.
  • "Promote" their passive skills using Red Gems.


Each Super Manager has a special ability which you can activate the same way as the normal managers', and passive skills (after promotion) which are always active when assigned. Super Managers can only be used in certain areas in the mine, for example only in the elevator.

Some Super Managers can also be bought in the in-game shop when a special offer is available.

Super Managers Hiring Cost

These are the hiring cost for the 12 regular Super Managers (excluding Sir Henry, Sir Lorenzo, Luna & Stella, Professor Impossible and Santa Claus).

The Super Managers are hired at random, and the Green Gems cost exclude Pink Skill Tree Factor.

Super Manager Green Gems Green gems(90 percent)(maxed dawn research)
1st Hire 100 90
2nd Hire 400 360
3rd Hire 2K 1.8K
4th Hire 22.5K 20.25K
5th Hire 80K 76K
6th Hire 150K 135K
7th Hire 620K 558K
8th Hire 1.6M 1.44M
9th Hire 7.3M 6.52M
10th Hire 26.5M 23.8M
11th Hire 85M 76.5M
12th Hire 153M 138M

(updated as of version 2.77.0)

Super manager re-rolls

Have a substantial amount of Super Cash on hand when hiring a new Super Manager, as it can be used to reroll which Super Manager you receive.

  • If you are not satisfied with the Super Manager you receive , you can choose to reroll for another one with Super Cash.
  • When you reroll a Super Manager, you are guaranteed not to recive the Super Manager that you rerolled. But when you reroll for the second time, you might receive the Super Manager you first rerolled, so reroll wisely. For example, say I got Gordon when hiring a manager, and I don’t want to use him. I can reroll, and I’m guaranteed not to get Gordon. But if I reroll again, there’s a chance of getting Gordon.
  • Reroll costs:
  • 1st:500
  • 2nd:800
  • 3rd:1700
  • 4th:3000
  • 5th:5300
  • 6th:8000
  • 7th:11300
  • 8th:15200
  • 9th:19400
  • 10th:24800
  • There are only 10 rerolls max, you are forced to keep the Super Manager you roll on the 10th roll.
  • 10 rerolls costs 90,500 supercash in total, 450USD ,enough to draw 2 Santas (epic Super Manager)

List of Super Managers

Dr. Lilly

DrLillyw.png

Works in: Elevator

Type: Epic

Main ability: Beam 3x of collected resources to the Warehouse

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for +Loading & Movement Speed Boost
  • Promote at Level 30 for +Continent Income
  • Promote at Level 50 for Beam resources to Warehouse

Passive skill progression:

  • Level 20: Loading and movement speed boost to 1.73x

Blingsley

Blingsleyw.png

Works in: Mine Shaft

Type: Rare

Main ability: Gain 10x Cash every 5 seconds

Effect Time: 1m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for -Upgrade Cost
  • Promote at Level 30 for +Idle Cash

Passive skill progression:

  • Level 30: Upgrade cost to 26.26%, idle cash to 1.72x

Mr. Goodman

MrGoodmanw.png

Works in: Warehouse

Type: Common

Main ability: -90% Upgrade Cost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for -Barrier Unlock Cost

Passive skill progression:

  • Level 30: Barrier unlock cost to 9.71%

Mr. Turner

MrTurnerw.png

Works in: Mine Shaft

Type: Rare

Main ability: Store mined resources in a Piggy Bank. Unload 10x at the end of the Effect

Effect Time: 30s
Cooldown Time: 15m

Passive Skills:

  • Promote at Level 10 for +Mining & Walking Speed Boost
  • Promote at Level 30 for +Mine Income Factor

Passive skill progression:

  • Level 30: Mining and walking speed to 1.77x, mine income factor to 1.24x

Dr. Steiner

DrSteinerw.png

Works in: Mine Shaft

Type: Epic

Main ability: Beam 3x of your mined resourced to the Warehouse

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for +Mining & Walking Speed Boost
  • Promote at Level 30 for +Continent Income
  • Promote at Level 50 for Beam resources to Warehouse

Passive skill progression:

  • Level 10: Mining and walking speed boost to 1.4x
  • Level 20: Mining and walking speed boost to 1.9x

Mark

Markw.png

Works in: Warehouse

Type: Common

Main ability: 5x Loading & Walking Speed Boost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for +Walking Speed Boost

Passive skill progression:

  • Level 20: Walking speed boost to 1.83x

Gordon

Gordonw.png

Works in: Mine Shaft

Type: Common

Main ability: 5x Mining & Walking Speed Boost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for -Mine Shaft Unlock Cost

Passive skill progression:

  • Level 30: Mine shaft unlock cost to 9.71%

Lee Vatori

LeeVatoriw.png

Works in: Elevator

Type: Common

Main ability: 5x Loading & Movement Speed Boost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for +Movement Speed Boost

Passive skill progression:

  • Level 20: Movement speed boost to 1.83x

Mrs. Goodman

MrsGoodmanw.png

Works in: Elevator

Type: Common

Main ability: -90% Upgrade Cost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for -Barrier Unlock Cost

Passive skill progression:

  • Level 30: Barrier unlock cost to 9.71%

Ranger Sue

RangerSuew.png

Works in: Mine Shaft

Type: Rare

Main ability: 6x Mining Speed Boost & Infinite Worker Capacity

Effect Time: 1m
Cooldown Time: 15m

Passive Skills:

  • Promote at Level 10 for -Barrier Unlock Cost
  • Promote at Level 30 for +Mine Income Factor

Passive skill progression:

  • Level 30: Barrier unlock cost to 11.19%, mine income factor to 1.24x

Sir Henry

This Super Manager is only available for 30 days when you get the "VIP Daily Delivery" in the in-game shop.

SirHenryw.png

Works in: Mine Shaft

Main ability: Store mined resources in the Magic Safe. Unload 10.1x at the end of the Effect

Effect Time: 30s
Cooldown Time: 15m

Passive Skills:

  • Promote at Level 10 for +Mining & Walking Speed Boost

Goodman Jr.

GoodmanJrw.png

Works in: Mine Shaft

Type: Common

Main ability: -90% Upgrade Cost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for -Barrier Unlock Cost

Passive skill progression:

  • Level 30: Barrier unlock cost to 9.71%

Chester

Chesterw.png

Works in: Mine Shaft

Type: Common

Main ability: 5x Mining & Walking Speed Boost

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for -Upgrade Cost

Sir Lorenzo

This Super Manager is only obtainable from the Impossible Island.

Sirlorenzow.png

Works in: Mine Shaft

Type: Legendary

Main ability: Transmit 12x of Mine Shaft production directly to the Warehouse.

Effect Time: 1m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for +Mining Speed Boost
  • Promote at Level 30 for -Upgrade Cost
  • Promote at Level 50 for +Continent Income

Passive skill progression:

  • Level 10: Mining speed boost to 4.9x
  • Level 20: Mining speed boost to 6.03x

Luna & Stella

This Super Manager is only obtainable from the Impossible Island.

Luna&stellaw.png

Works in: Elevator

Type: Legendary

Main ability: Collect 4x mined resources with an additional elevator.

Effect Time: 2m30s
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for +Loading & Movement Speed Boost
  • Promote at Level 30 for -Elevator Upgrade Cost
  • Promote at Level 50 for +Continent Income

Passive skill progression:

  • Level 10: loading and movement speed to 1.4x

Professor Impossible

This Super Manager is only obtainable from the Impossible Island.

Professorimpossiblew.png

Works in: Warehouse

Type: Legendary

Main ability: Conveyor speeds 7x resources to the warehouse.

Effect Time: 2m30s
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for +Walking & Loading Speed
  • Promote at Level 30 for -Warehouse Upgrade Cost
  • Promote at Level 50 for +Continent Income

Passive skill progression:

  • Level 10: loading and walking speed to 1.4x

Santa Claus

This Super Manager is only obtainable from the "Santa's Holiday Draw" 2019 and 2020 (Santa 2020 has the same ability as 2019 but a different look).

Santaclausw.png

Works in: Warehouse

Main ability: Warehouse workers transform 4x of elevator resources into presents ("CASH").

Effect Time: 5m
Cooldown Time: 30m

Passive Skills:

  • Promote at Level 10 for +Walking & Loading Speed
  • Promote at Level 30 for +Continent Income
  • Promote at Level 50 for -Barrier Unlock Cost

Passive skill progression:

  • Level 20: loading and walking speed to 1.73x

Upgrading Super Managers

Super Managers can be leveled with blue gems. Every ten levels, the Super Manager can be promoted, which costs red gems. Levels improve the primary effect of the Super Manager, while promotions unlock or improve the passive skills.

Costs increase with each upgrade; the increase multiplier appears to be based on the type of Super Manager and what level range they are at. The following multipliers are approximate. See the Talk page for examples of one editor's upgrade results.

Type Multiplier

Levels 1-10

Multiplier

Levels 11-20

Multipier

Levels 21-30

Common 1.40 1.40 1.337
Rare ? 1.35 ?
Epic ? 1.572 ?
Legendary ? ? ?


Max achievable Super Managers levels by type:

Common:40

Rare: 30

Epic: 20

Legendary: 20

Important note: Due to these multipliers, getting Epic and Legendary Super Managers to level 30 simply isn't possible; estimates for how long this would take are in the 10 year range.

Tips and Tricks

Hold Super Cash

Super Cash can be used to reroll Super Managers that you may not desire or to get one you like. Decent choices include Ranger Sue and Mr. Turner, who both boost mine income passively, once promoted at level 30. This adds a substantial (50%+) increase to all production. When not using their active abilities, put them in other shafts in your current mine to take advantage of that boost.

Super Managers At Balanced Stage

This is where the lowest shaft, elevator, and warehouse are all producing at about the same rate. Mr. Goodman, Mrs. Goodman, and Goodman Jr. are key here. Mines that are left idle are effectively using this strategy. Lee Vatori and Mark can be used to accelerate the elevator and warehouse, respectively, while Gordon, Ranger Sue, and Chester can be used to accelerate mineshafts, while Santa multiplies resources received at the warehouse.

Super Managers At Shaft-Ahead Stage

This is where Super Managers who send resources directly to the warehouse are used, bypassing the elevator and warehouse managers entirely. Blingsley, Mr. Turner, Dr. Steiner, and Sir Lorenzo are the key Super Managers for this, with Goodman Jr. decreasing the upgrade costs substantially. The advantage is that the elevator and warehouse do not need upgrading at all.

Super Managers at Elevator-Ahead Stage(bd and above)

This is where Dr. Lilly is used to multiply and send resources directly to the warehouse, bypassing the warehouse manager. It is possible to generate more than five times the cash with Dr. Lilly than can be gained with Blingsley, Mr. Turner, Dr. Steiner, and Sir Lorenzo combined. Keep your elevator unassigned and stockpile resources in the shaft box until Dr. Lilly is ready. Mrs. Goodman and Goodman Jr. are also critical here, and at least one of Gordon, Ranger Sue, or Chester to stockpile resources.

Super Managers During Idle Periods

Putting super managers in a mine overnight may increase the idle production a lot. Blingsley's level 30 passive gives a 72 percent idle boost in his assigned mine, while Mr. Turner and Ranger Sue's 24 percent mine income boost also affects idle cash by the same rate.

Plus, assigning super managers which passively increase shaft production (like Mr. Turner's level 20 passively boosts mining and walking speed by 1.6x), elevator transportation(Lee Vatori's level 20 passively boosts movement speed by 1.83x), or warehouse transportation (Santa's level 10 passively boosts loading and walking speed by 1.3x, and Mark's level 10 boosts walking speed) also increases idle cash, by production rather than by multiplier.

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