Super Managers are unique Managers that can be assigned to Elevator, Warehouse or Mineshafts in your mines.
Each Super Manager has a special ability which you can activate the same way as the normal managers', and passive skills (after promotion) which are always active when assigned. Super Managers can only be used in certain areas in the mine, for example only in the elevator.
Some Super Managers can also be bought in the in-game shop when a special offer is available.
List of Super Managers
There are currently 51 Super Managers in the game (as of the release of 4.42.1)
Note: Incomplete List.
Sir Henry
- "Step 1: Get Magic Safe.
Step 2: Profit." - — Description
This Super Manager is only available for 30 days when you get the "VIP Daily Delivery" in the in-game shop.
Works in: Mine Shaft
Main ability: Store mined resources in the Magic Safe. Unload 16.35x at the end of the Effect
Effect Time: 30s
Cooldown Time: 15m
Passive Skills:
- Promote at Level 10 for +2.17x Mining & Walking Speed Boost
Sir Lorenzo
This Super Manager is only obtainable from the Impossible Island.
Works in: Mine Shaft
Type: Legendary
Main ability: Transmit 10.19x of Mine Shaft production directly to the Warehouse.
Effect Time: 1m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +4.17x Mining Speed Boost
- Promote at Level 30 for -50% Upgrade Cost
- Promote at Level 50 for +1.41x Continent Income
Passive skill progression:
- Level 10: Mining speed boost to 4.9x
- Level 20: Mining speed boost to 6.03x
Luna & Stella
This Super Manager is only obtainable from the Impossible Island.
Works in: Elevator
Type: Legendary
Main ability: Collect 3.4x mined resources with an additional elevator.
Effect Time: 2m30s
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +1.19x Loading & Movement Speed Boost
- Promote at Level 30 for -50% Elevator Upgrade Cost
- Promote at Level 50 for Beam 0.17x Resources to Warehouse
Passive skill progression:
- Level 10: loading and movement speed to 1.4x
Professor Impossible
This Super Manager is only obtainable from the Impossible Island.
Works in: Warehouse
Type: Legendary
Main ability: Conveyor speeds 5.95x resources to the warehouse.
Effect Time: 2m30s
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +1.19x Walking & Loading Speed
- Promote at Level 30 for -50% Warehouse Upgrade Cost
- Promote at Level 50 for +1.41x Continent Income
Passive skill progression:
- Level 10: loading and walking speed to 1.4x
Samantha Reiss
Works in: Mine Shaft
Type: Legendary
Main ability: Elevator, Warehouse and assigned Mineshaft are boosted by 3x.
Effect Time: 2m30s
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for -42.9% Upgrade Cost
- Promote at Level 30 for -3.17x Idle Cash
- Promote at Level 50 for +1.41x Continent Income
Ut'ux
This Super Manager is only avaible through Frontier Mines.
Works in: Mine Shaft
Type: Legendary
Main ability: Store Mined resources in the Hive. Unload 20x split between the Warehouse and the Crate at the end of the Effect.
Effect Time: 1m30s
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +4.17x Mining Speed Boost
- Promote at Level 30 for -50% Upgrade Cost
- Promote at Level 50 for +1.41x Continent Income
Dr. Lilly
Works in: Elevator
Type: Epic
Main ability: Beam 3x of collected resources to the Warehouse
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +Loading & Movement Speed Boost
- Promote at Level 30 for +Continent Income
- Promote at Level 50 for Beam resources to Warehouse
Passive skill progression:
- Level 20: Loading and movement speed boost to 1.73x
Blingsley
Works in: Mine Shaft
Type: Rare
Main ability: Gain 10x Cash every 5 seconds
Effect Time: 1m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for -Upgrade Cost
- Promote at Level 30 for +Idle Cash
Passive skill progression:
- Level 30: Upgrade cost to 26.26%, idle cash to 1.72x
Mr. Goodman
Works in: Warehouse
Type: Common
Main ability: -90% Upgrade Cost
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for -Barrier Unlock Cost
Passive skill progression:
- Level 30: Barrier unlock cost to 9.71%
Mr. Turner
Works in: Mine Shaft
Type: Rare
Main ability: Store mined resources in a Piggy Bank. Unload 10x at the end of the Effect
Effect Time: 30s
Cooldown Time: 15m
Passive Skills:
- Promote at Level 10 for +Mining & Walking Speed Boost
- Promote at Level 30 for +Mine Income Factor
Passive skill progression:
- Level 30: Mining and walking speed to 1.77x, mine income factor to 1.24x
Dr. Steiner
Works in: Mine Shaft
Type: Epic
Main ability: Beam 3x of your mined resourced to the Warehouse
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +Mining & Walking Speed Boost
- Promote at Level 30 for +Continent Income
- Promote at Level 50 for Beam resources to Warehouse
Passive skill progression:
- Level 10: Mining and walking speed boost to 1.4x
- Level 20: Mining and walking speed boost to 1.9x
Mark
Works in: Warehouse
Type: Common
Main ability: 5x Loading & Walking Speed Boost
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +Walking Speed Boost
Passive skill progression:
- Level 20: Walking speed boost to 1.83x
Gordon
- "A day without Gordon is... well, a day without Gordon."
- — Description
Works in: Mine Shaft
Type: Common
Main ability: 5x Mining & Walking Speed Boost
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for -Mine Shaft Unlock Cost
Passive skill progression:
- Level 30: Mine shaft unlock cost to 9.71%
Lee Vatori
Works in: Elevator
Type: Common
Main ability: 5x Loading & Movement Speed Boost
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +Movement Speed Boost
Passive skill progression:
- Level 20: Movement speed boost to 1.83x
Mrs. Goodman
Works in: Elevator
Type: Common
Main ability: -90% Upgrade Cost
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for -Barrier Unlock Cost
Passive skill progression:
- Level 30: Barrier unlock cost to 9.71%
Ranger Sue
Works in: Mine Shaft
Type: Rare
Main ability: 6x Mining Speed Boost & Infinite Worker Capacity
Effect Time: 1m
Cooldown Time: 15m
Passive Skills:
- Promote at Level 10 for -Barrier Unlock Cost
- Promote at Level 30 for +Mine Income Factor
Passive skill progression:
- Level 30: Barrier unlock cost to 11.19%, mine income factor to 1.24x
Goodman Jr.
Works in: Mine Shaft
Type: Common
Main ability: -90% Upgrade Cost
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for -Barrier Unlock Cost
Passive skill progression:
- Level 30: Barrier unlock cost to 9.71%
Chester
Works in: Mine Shaft
Type: Common
Main ability: 5x Mining & Walking Speed Boost
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for -Upgrade Cost
Santa Claus
This Super Manager is only obtainable from the "Santa's Holiday Draw" 2019 and 2020 (Santa 2020 has the same ability as 2019 but a different look).
Works in: Warehouse
Main ability: Warehouse workers transform 4x of elevator resources into presents ("CASH").
Effect Time: 5m
Cooldown Time: 30m
Passive Skills:
- Promote at Level 10 for +Walking & Loading Speed
- Promote at Level 30 for +Continent Income
- Promote at Level 50 for -Barrier Unlock Cost
Passive skill progression:
- Level 20: loading and walking speed to 1.73x
The Table
Name | Rarity | Elements | Job | Passive Boost | Active Skill | Available by Hiring with Green Gems |
Available in All-Season Briefcases |
---|---|---|---|---|---|---|---|
incomplete
free to fill |
xxx | ||||||
Violet Evergreen | Epic |
|
Elevator | No | Yes | ||
Jade Kim | Epic |
|
Warehouse | Yes | Yes | ||
Rabbid Blingsley | Epic |
|
Mineshaft | No | Yes | ||
Queen Aurora | Epic |
|
Elevator | No | Yes | ||
Wolfgang Clawson | Epic |
|
Mineshaft | No | Yes | ||
Ezio Auditore | Epic |
|
Elevator | No | Yes | ||
Santa 2020 | Epic |
|
Warehouse | No | No | ||
Santa Claus | Epic |
|
Warehouse | No | No | ||
Dr. Lilly | Epic |
|
Elevator | Yes | Yes | ||
Dr. Steiner | Epic |
|
Mineshaft | Yes | Yes | ||
Al Titude | Rare |
|
Warehouse | No | No, but likely later | ||
Sojo | Rare |
|
Elevator | No | Yes | ||
Chris Cappella | Rare |
|
Warehouse | No | Yes | ||
Zi Glavani | Rare |
|
Mineshaft | No | Yes | ||
Damian Jones | Rare |
|
Elevator | Yes | Yes | ||
Ranger Sue | Rare |
|
Mineshaft | Yes | Yes | ||
Mr. Turner | Rare |
|
Mineshaft | Yes | Yes | ||
Blingsley | Rare |
|
Mineshaft | Yes | Yes | ||
Sir Henry | Rare |
|
Mineshaft | Yes | Yes | ||
Chester | Common |
|
Mineshaft | Yes | Yes | ||
Goodman Jr. | Common |
|
Mineshaft | Yes | Yes | ||
Mrs. Goodman | Common |
|
Elevator | Yes | Yes | ||
Mark | Common |
|
Warehouse | Yes | Yes | ||
Gordon | Common |
|
Mineshaft | Yes | Yes | ||
Mr. Goodman | Common |
|
Warehouse | Yes | Yes | ||
Lee Vatori | Common |
|
Elevator | Yes | Yes |
Tips and Tricks
Hold Super Cash
Super Cash can be used to reroll Super Managers that you may not desire or to get one you like. Decent choices include Ranger Sue and Mr. Turner, who both boost mine income passively, once promoted at level 30. This adds a substantial (50%+) increase to all production. When not using their active abilities, put them in other shafts in your current mine to take advantage of that boost.
Super Managers At Balanced Stage
This is where the lowest shaft, elevator, and warehouse are all producing at about the same rate. Mr. Goodman, Mrs. Goodman, and Goodman Jr. are key here. Mines that are left idle are effectively using this strategy. Lee Vatori and Mark can be used to accelerate the elevator and warehouse, respectively, while Gordon, Ranger Sue, and Chester can be used to accelerate mineshafts, while Santa multiplies resources received at the warehouse.
Super Managers At Shaft-Ahead Stage
This is where Super Managers who send resources directly to the warehouse are used, bypassing the elevator and warehouse managers entirely. Blingsley, Mr. Turner, Dr. Steiner, and Sir Lorenzo are the key Super Managers for this, with Goodman Jr. decreasing the upgrade costs substantially. The advantage is that the elevator and warehouse do not need upgrading at all.
Super Managers at Elevator-Ahead Stage(bd and above)
This is where Dr. Lilly is used to multiply and send resources directly to the warehouse, bypassing the warehouse manager. It is possible to generate more than five times the cash with Dr. Lilly than can be gained with Blingsley, Mr. Turner, Dr. Steiner, and Sir Lorenzo combined. Keep your elevator unassigned and stockpile resources in the shaft box until Dr. Lilly is ready. Mrs. Goodman and Goodman Jr. are also critical here, and at least one of Gordon, Ranger Sue, or Chester to stockpile resources.
Super Managers During Idle Periods
Putting super managers in a mine overnight may increase the idle production a lot. Blingsley's level 30 passive gives a 72 percent idle boost in his assigned mine, while Mr. Turner and Ranger Sue's 24 percent mine income boost also affects idle cash by the same rate.
Plus, assigning super managers which passively increase shaft production (like Mr. Turner's level 20 passively boosts mining and walking speed by 1.6x), elevator transportation(Lee Vatori's level 20 passively boosts movement speed by 1.83x), or warehouse transportation (Santa's level 10 passively boosts loading and walking speed by 1.3x, and Mark's level 10 boosts walking speed) also increases idle cash, by production rather than by multiplier.